/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.util;

/**
 *
 * @author rothens
 */
public class BoundingBox {
    boolean active = false;
    int x,y,width,height;
    
    public BoundingBox(int x, int y, int width, int height){
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
    }

    public boolean isActive() {
        return active;
    }

    public void setActive(boolean active) {
        this.active = active;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;        
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getWidth() {
        return width;
    }

    public void setWidth(int width) {
        this.width = x+width;
    }

    public int getHeight() {
        return height;
    }

    public void setHeight(int height) {
        this.height = y+height;
    }
    
    public boolean isMouseOver(int x, int y){
        active = x >= this.x && x < this.x + width && y >= this.y && y < this.y + height;
        return active;
    }
    
}
